Overall, the classes seem much worse since their abilities aren't as cohesive and more general purpose. You have the same classes as the first game, but they've nerfed some classes and given slight buffs to others. So I've ranted about the world building and story, but I also want to mention the combat and gameplay as well, which aren't as good as the first. I'd much rather play a game with 3-5 good character arcs in a well developed world, than a game with 8 characters and micro-stories. Recruitable non-story characters could be used to help fill out the roster of missing classes. In the future, I hope they aren't beholden to the name "Octopath", and will give us fewer story characters but with a deeper and connected story path. So much like the first game, you are experiencing 8 mini-stories that are completely independent of each other. Shouldn't the people in the neighboring towns and nations be terrified of being the next victims of Ku's army? Instead the towns are lifeless set pieces - here's a desert backdrop, here's a forest motif, etc. But you don't experience this once you leave the Ku's territory. The desert nation of Ku is this warlike tribe that repeatedly conquers surrounding nations. Each of the towns and each of the characters exist in isolation. My complaints with the first game remain unresolved with the second. For me 80 hours is the limit before a game starts to overstay its welcome. This game also adds more content, which is generally a good thing, but at 95 hours to beat the main story and side stories, it really dragged on for too long. The two are essentially the same game, but you lose the novelty of the first game and the character classes have been nerfed so they aren't as satisfying to play. Overall, I didn't enjoy this as much as the first game. ![]() ![]() I can only hope that Baldur's Gate 3 will show that there is interest in turn-based gameplay when it is done well. So somehow Square Enix will translate a negative review for this turn-base game to mean any game with turn-based combat is bad and only make action RPGs. Deus Ex got low sales because of microtransactions, so instead of making a Deus Ex game without microtransactions, Square Enix stopped making Deus Ex games. We don't get a lot of turn-base combat RPGs these days, so I hate to give it low score in fear that publishers will think that the solution is stop making turn-base combat game rather than solve the other issues.
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